Malaise – D&D 5e Wizard Spell
Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous
Necromantic energy washes over a creature of your choice that you can see within range, draining vitality from it. The creature must make a Constitution saving throw. On a failed save the creature rolls a d4 and gains the level of exhaustion indicated by the roll. Malaise cannot inflict a level of exhaustion beyond 5. This spell has no effect on undead or constructs.