Malaise – D&D 5e Wizard Spell

by wolvercote66

MalaiseA spell to inject into your game through a scroll for a one-time use. Could also be used by Warlocks and Sorcerers.

Malaise

6th-level necromancy

Casting Time: 1 action Range: 60 feet  Components: V, S  Duration: Instantaneous

Necromantic energy washes over a creature of your choice that you can see within range, draining vitality from it. The creature must make a Constitution saving throw. On a failed save the creature rolls a d4 and gains the level of exhaustion indicated by the roll. Malaise cannot inflict a level of exhaustion beyond 5. This spell has no effect on undead or constructs.