Crown of the Golden Stag – D&D

by wolvercote66

antlered crown

I’m currently running Encounters; “Hoard of the Dragon Queen” and one of the potential scenarios involves a Golden stag with antlers of platinum.  The stag is in truth, a cursed elven lordling that is seeking to be rid of said curse. If the group is able to complete this task, I plan on rewarding them with the item.

Crown of the Golden Stag – While wearing this crown, you have a +3 bonus to your AC while you wear no armor and use no shield.                  Requires attunement

Stag Form – Once per day as an action you may transform into a stag with a golden hide and antlers of a brilliant platinum hue.

You can stay in this form for no longer than 1 hour and can revert to your normal form as a bonus action on your turn. You automatically revert to your true form if you fall unconscious, drop to 0 hit points or die.

While you are transformed, the following rules apply:

Your statistics are replaced by the statistics of a stag (noted below), but you retain your alignment, personality and Intelligence, Wisdom and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of a stag.

When you transform, you retain your own hit points you had prior to transforming and if injured while in stag-form you don’t gain any hit points when reverting back to your natural form.

You can’t cast spells, or use any ability to speak or take actions that requires hands.

Your equipment merges into your stag-form.

Stag                                                                                                                          Large beast

Armor Class: 10                                                                                                                                                                                     Speed: 50 ft.

STR: 16 (+2)   DEX: 10   CON: 12 (+1)

Charge.  If you move at least 20 feet straight toward a target and then hit it with a ram attack on the same turn, the target takes and extra (2d6) damage. If the target is a creature, it must succeed on a DC 13 STR saving throw or be knocked prone.

ACTIONS

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target, Hit: 1d6+3 bludgeoning damage

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature, Hit: 2d4+3 bludgeoning damage