Crit Charts – 5th Edition D&D

by wolvercote66

Gersdorff_Wound Man While I’m not quite ready to institute these crit rules into my 5th edition game, I’m certain I’ll eventually do so.  Crit charts are a familiar house-ruled mechanism for RPGs that I used extensively back in the 2E hey-days. I’ve gone all out here and created a crit chart for every damage type listed in 5E. Slashing, Piercing, Bludgeoning, Acid, Fire, Cold, Poison, Necrotic, Radiant, Lightning, Psychic, Thunder and Force.  Take a look and offer your suggestions/tweaks.

Some rules I’ll be instituting to go along with these crit tables.

1) Roll on these only when 2 20s appear on an attack with Advantage.

2) Roll standard crit damage first and then roll on the appropriate Crit table for an additional effect.

Here is the Slashing Chart as an example but I have provided the link to the originals that are on my google drive.

Slashing                                                                                                                                                                                                        D100                                                            

01 – 03Gruesome slash. The target must make a successful DC 10 CON Save or receive disadvantage for its next attack.

04 – 06Debilitating cut. Roll one extra die of the weapon’s damage to the target.                                                                                                                   

07 – 09Vicious laceration. The target must make a successful DC 10 CON Save or suffer an additional 1d8 damage.                                                 

10Horrific gash. The target loses its next attack as it staggers in shock from its wound.                                                                                                        

11 – 13Brutal wound. The target must make a successful DC 10 CON Save or its speed is halved for the remainder of the encounter.

14 – 16Nasty slice. Reroll all 1s and 2s on the damage roll for this attack.                                                                                                                         

17 – 19 • Savage chop. The target is also knocked prone.                                                                                                                          

20Inspiring stroke. Your allies within 30 feet gain a d6 inspiration die that can be used during this encounter.                                                    

21 – 23Ruthless assault. As a free action you may immediately make one melee attack vs. the same target.                                                      

24 – 26Nicked an artery. The target must make a successful DC 12 CON Save or suffer and additional 1d8 damage every rd. until it saves.

27 – 29Bloody trauma. The target’s melee attacks only deal half damage for the remainder of the encounter unless it makes a DC 10 CON Save.

30Cleaving hack. One adjacent ally of the target is also struck by this attack and suffers the equivalent of half the inflicted damage.

31 – 33Blood-curdling attack. The target becomes frightened for the remainder of the encounter.

34 – 36 • Nauseating injury. The target is stunned for 1 rd.                                                                                                                   

37 – 39Flesh-rending strike. The target is now vulnerable to slashing damage for the remainder of the encounter.

40 • Monstrous damage. The target suffers triple damage.                                                                                                                     

41 – 43Torturous impairment. The target becomes incapacitated for 1 rd.

44 – 46Shocking violence.  You receive advantage for all melee attacks vs. this opponent for the remainder of the encounter.

47 – 49Traumatizing pain. The target becomes exhausted to level 4 of that condition.                                                                             

50Severing strike. The target’s off-hand is cut off. The target has disadvantage for the remainder of the encounter and 1d10 damage every rd. until healed.

51 – 53Hellish distress. The target suffers the effects of a bane spell for the remainder of the encounter.                                                

54 – 55Grievous hurt. Roll twice on this chart and apply both effects to the target.                                                                                

56 – 57Wicked mutilation. The target suffers a permanent -1 loss to its CHA due to horrible scarring.

60Calamitous blow. The target must make a successful DC 10 DEX save or it drops whatever it has in hand.                                                     

61 – 63Heinous punishment. The target’s allies all suffer disadvantage for their next attack.

64 – 66Vile suffering. The target must make a successful DC 15 CON Save or receive disadvantage for its next attack

67 – 69Ruinous harm. The target must make a successful DC 14 CON Save or suffer an additional 1d12 damage.                                               

70Slow and agonizing death. The target must make a successful DC 15 CON Save or suffer an additional 2d8 damage every rd. until it saves.

71 – 73Dire consequences. Your allies receive advantage on all attacks vs. the target until the start of your next turn.

74 – 76Excruciating damage. Reroll all 1s and 2s and 3s on the damage roll for this attack.                                                                                                  

77 – 79Vexing anguish. You receive advantage for all melee attacks vs. the target and the target has disadvantage for the remainder of the encounter.

80Maimed. The target’s arm is severed. It suffers disadvantage for the remainder of the encounter and suffers 2d10 damage every rd. until healed.

81 – 83Gutted.  The target suffers triple damage and is incapacitated for 1 rd.                                                                                                                    

84 – 86Gaping wound. The target suffers the damage rolled for the attack each round until healed.

87 – 89Harrowing disfigurement. The target suffers a permanent -2 loss to its CHA due to horrible scarring.

90Severed limb. The target’s arm is severed. It suffers disadvantage for the remainder of the encounter and suffers a 50% HP loss every rd. until healed.

91 – 93Rent armor. The target’s AC is reduced by 2 for the remainder of the encounter.

94 – 96Disemboweled. The target has disadvantage for the rest of the encounter and suffers the damage rolled each rd. until healed.

97 – 99Devastating cost. As a free action you may immediately make one melee attack with advantage vs. the same target.                                                       

100Decapitated. The target is slain.

Crit Chart – slashing