Ironscale – 5th Edition Monster

by wolvercote66

Arachnid-Concept-Art-11photo (2) For anyone that picked up the board game “Myth” recently, you will be familiar with these critters.  Called Arachnids in that game,I’ve opted for a new name since in my mind, they are not spider-like at all. I’m dubbing their D&D version, Ironscales.  The minis are too nice not to use in D&D so here’s what I’ll be inflicting on the PCs soon. There are 2 types of these creatures, one has poison sacs on the side of its head while the other does not and has slightly larger claws near its mandibles.

Ironscale, soldier
Medium beast, unaligned

Armor Class 16 (natural armor)

Hit Points 24 (4d8+4)

Speed
30 ft.

STR DEX CON INT WIS CHA
14 (+2) 14  (+2) 14  (+2) 2 (-4) 9 (-1) 4 (-3)

Senses Blindsight 10 ft., Darkvision 60 ft., passive Perception 9

Spider Climb. The ironscale can climb difficult surfaces, including ceilings without ability checks.

ACTIONS
Vise Grip. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage and the ironscale attaches to the target. While attached, the ironscale doesn’t attack. Instead, at the start of each of its turns, the target loses 4(1d4+3) hit points due to the creature rending it with its mandibles. The ironscale can detach itself by spending 5 feet of its movement. A creature, including the target, can use its action to detach the ironscale

 

Ironscale, bombadier
Medium beast, unaligned

Armor Class 14 (natural armor)

Hit Points 18 (4d6+4)

Speed
40 ft.

STR DEX CON INT WIS CHA
10 (+0) 16  (+3) 12  (+1) 4 (-3) 9 (-1) 4 (-3)

Senses Blindsight 10 ft., Darkvision 60 ft., passive Perception 9

Spider Climb. The ironscale can climb difficult surfaces, including ceilings without ability checks.

ACTIONS

Glob of Poison. Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 4 (1d6+2) poison damage and the target must make a DC 11 Constitution saving throw, taking 4 (1d6+2) poison damage on a failed save, or half on a successful save. If the poison reduces the target to 0 hit points, the target is stable but poisoned for 1 hour.