Goblin Priest – D&D 5e

by wolvercote66

goblinpreist72dpi One feature of 4E that I did like quite a bit was the variations to choose from with creatures. 5E still hasn’t released its Monster Manual, so much as I did with 13th Age, I’ve begun creating my own creatures as the need arises.  This is a fairly simple one. The Goblin Priest.

  • Goblin Priest
  • Small humanoid (goblinoid), neutral evil
  • Armor Class 14 (leather armor)
  • Hit Points 9 (2d6+2)
  • Speed
    30 ft.
8  (-1) 12  (+1) 10  (+0) 10  (+0) 14 (+2) 12 (+1)
  • Skills Stealth +5, Medicine +2
  • Senses Darkvision 60 ft., passive Perception 10
  • Languages Common, Goblin
  • Nimble Escape. The goblin priest can take the Disengage or Hide action as a bonus action on each of its turns.
  • Spellcasting. The Goblin Priest is a 1st level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The goblin priest has the following cleric spells prepared.
  • Cantrips (at will): light, sacred flame, thaumaturgy                                        1st level (3 slots): bane, bless, cure wounds
  • Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage.