Fire Elemental – 13th Age
A roiling mass of living flame scorches everything in its path.
5th level wrecker (Elemental) Initiative: +8 Vulnerability: cold
HP: 100 AC: 19 PD: 18 MD: 19
Scorching blow +8 vs. AC – 10 fire damage Natural even hit: The target also suffers 5 ongoing fire damage (save ends 11+). Natural 16+: The fire elemental can make a second scorching blow attack vs. the same target as a free action.
R: Flame jet + 9 vs. PD – 20 fire damage
Feeding the fire: If the fire elemental takes any fire damage, it heals that amount of damage instead.
Fiery aura: At the start of the fire elemental’s turn, each enemy engaged with it takes 2d8 fire damage; any die result of 8 is kept and the die is rerolled.
Flight: The fire elemental hovers and flies effortlessly.