Hag – 13th Age
Twisted beyond recognition from long years devoted to the dark arts; hags haunt the untrod places of the wild, bending lesser beings to their will through fear and beguilement.
6th level spoiler (Aberration)
Initiative: +10 HP: 140 AC: 21 PD: 17 MD: 21
Tainted claws +9 vs. AC – 12 damage Natural 16+: The target is also weakened (-4 attack and defenses)
C: Intimidating Command +11 vs. MD (1d3 random nearby enemies) The target gains the fear condition (normal save ends, 11+) Natural 16+: The target gains the fear condition (hard save ends, 16+).
R: Hypnotic whispers +11 vs. MD (1 nearby or far away enemy) – The target falls unconscious (hard save ends, 16+; it also ends if the target takes 10+ damage). Miss: The target is dazed until the end of the hag’s next turn.
Whirling wrath: When the hag becomes staggered, as a free action it may immediately make 2 tainted claw attacks against any nearby enemies.