Human Outlaw Captain – 13th Age
Eschewing civilized lands, outlaws choose their own captains; usually the strongest or most cunning of their number.
3rd level leader (Humanoid)
Initiative: +6 HP: 44 AC: 17 PD: 16 MD:16
Longsword +8 vs. AC – 9 damage
R: Longbow +8 vs. AC – 9 damage Natural even hit: The outlaw captain can make a second longbow attack (no more) as a free action.
(Special Trigger) Desperate measures: When half of the outlaw captain’s allies have been slain, (round up) the outlaw captain and its allies may make an attack as a free action.
Last ditch effort: Make a note of the escalation die when the outlaw captain becomes staggered. The outlaw captain and its allies gain a bonus to their attack and damage rolls equal to the escalation die for the rest of the battle.