Human Outlaw – 13th Age
by wolvercote66
Who hasn’t run into bandits in the wilderness? Here’s an interpretation to consider. Outlaw Captain is next. Open to critique as always.
Human Outlaw – 13th Age
Desperate bands of deserters, thieves, and the lost; outlaws roam the wild, beholden to no one but themselves.
2nd level Troop (Humanoid)
Initiative: +5 HP: 32 AC: 16 PD: 15 MD: 14
Longsword +7 vs. AC – 8 damage
R: Longbow +8 vs. AC – 8 damage Natural even hit: The human outlaw can make a second longbow attack (no more) as a free action.
Turn the tide: Whenever an enemy is staggered, the human outlaw gains a +2 bonus to its next attack roll.